Planned Q1 2017
In a world where spirit creatures are known to visit the human world, a plant spirit by the name of Rose is lost and stranded while others from the spirit realm seek to hunt her down. Through a chance encounter Rose is taken in by a local indie game studio who know nothing of Rose's dark and mysterious past. The studio, struggling to hit their deadlines from being unexpectedly short handed, offer Rose a job and somewhere to stay.
While the presence of spirits in the human world are considered common knowledge, actually seeing one is quite a rare thing and people are sometimes wary of them. Not all spirits wish to coexist peacefully, but you could be forgiven for forgetting that when it comes to Rose. An adorable and naive natured girl whose only identifying traits are long flowing gentle green hair and a small leaf protruding from her hair that you might occasionally notice twitching and moving relative to her mood.
Things in this world reflect a world you might already know, you might see things that make you feel almost at home... But be mindful that not everything here is as it seems... You are not as you seem... Rose is oblivious to the danger she faces, but you know what she will face, you will be there with her and maybe you might be able to protect her naivety and shield her from the darkness around the corner.
You musn't be swayed by the lies the others tell you. You are our only hope, it can only be you... because... you're a human... she won't suspect you.
Casually Rose is a story that follows the events of our Company Mascot Rose as she came to be in our employ. It is a comical game that dances on the edge of mystery as a strange girl from an unknown world turns up on the door step of the game studio.
We set out to create this game after being approached by numerous fans that had started to see the artworks arise from the concepts of Rose. They were quite vocally passionate in expressing their wishes to see Rose be more than just a mascot, they wanted to see her in the games we make. So we took a break from our major project and set out on the Journey of breathing life into Rose and the world that she inhabits. It didn't take long to fall in love with this project, from the moment we saw Rose smile to when she spoke her first words, we knew that this game was something that needed to be shared with the world.